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Character Classes

 
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Link
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Joined: 25 May 2007
Posts: 172
Location: Sacred Realm

PostPosted: Fri May 25, 2007 2:48 pm    Post subject: Character Classes Reply with quote

Alright, here we have the different classes that we assume your character has grown up to learn, do, whatever. Choose from one and stick to it; we don't want a wizard breaking through walls with a hammer, it just doesn't make sense! These are just the general outlines of each.

    Fighter- Self Explanitory. Use whatever fighter weapon you can think of, like a sword or axe, etc.
    Wizard- These magic users base thier magic off of study; books, wands, and scrolls.
    Sorcerer- These magic users base thier magic off of the natural elements.
    Druids- The nature loving people. They tend to have animal companions or have animal qualities; can use some nature magic.
    Necromancer- Use of undead, curses, etc. The baddie-type of magic user.
    Ranger- A mix between fighter and sorcerer. Make sure to balence the skills EVENLY.
    Archer- Self Explanitory. Use whatever archer weapon you can think of, like a bow or sling. Long-distance people.
    Cleric- The healers, top in the religous studies. The church peeps, if that makes any sense.


Now these classes have subclasses. Like Yuan, who is kind of a mix between a druid and necromancer; he deals with poisons. You can mix, but make sure you even out the skills so you're not unfair and are within the rules. And if I have missed any, let me know. I'll update it.

Have fun!


Last edited by Link on Mon May 28, 2007 3:03 pm; edited 1 time in total
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VolcanicAsh101
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Joined: 22 May 2007
Posts: 225
Location: What? What do you mean? ...You didn't see ANYthing!

PostPosted: Fri May 25, 2007 4:53 pm    Post subject: Reply with quote

Okay... Is it okay if we use our definition of wizard, especially if we've already started?
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Link
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Joined: 25 May 2007
Posts: 172
Location: Sacred Realm

PostPosted: Fri May 25, 2007 5:26 pm    Post subject: Reply with quote

I don't see why not, but put it on here so some can get a vague idea of what's going on.
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OoOBubble-ChanOoO
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Joined: 20 May 2007
Posts: 178
Location: Aqui, verdad?

PostPosted: Fri May 25, 2007 5:37 pm    Post subject: Reply with quote

Hhmmm..

That makes me wonder if I want to change what Ferkly can do.
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Link
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Joined: 25 May 2007
Posts: 172
Location: Sacred Realm

PostPosted: Fri May 25, 2007 5:43 pm    Post subject: Reply with quote

Well, he can be a diplomat. That deals with politics and the like. You see, I didn't really mention every single occupation you can be, just the general ones.
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VolcanicAsh101
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Joined: 22 May 2007
Posts: 225
Location: What? What do you mean? ...You didn't see ANYthing!

PostPosted: Sat May 26, 2007 4:55 pm    Post subject: Reply with quote

Then he's a wand-using wizardic sorcerer.
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Link
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Joined: 25 May 2007
Posts: 172
Location: Sacred Realm

PostPosted: Mon May 28, 2007 12:26 am    Post subject: Reply with quote

The wand using is implied! You have to LEARN how to USE a magical device. Wand would be in there.
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OoOBubble-ChanOoO
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Joined: 20 May 2007
Posts: 178
Location: Aqui, verdad?

PostPosted: Mon May 28, 2007 12:31 am    Post subject: Reply with quote

I'm not saying you can choose what our characters can be anyway, Link. I already know what he is going to be. Not a diplomat, nah...maybe a young aristocrat.
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Link
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Joined: 25 May 2007
Posts: 172
Location: Sacred Realm

PostPosted: Sat Aug 25, 2007 3:26 pm    Post subject: Reply with quote

It was only a suggestion. Anyways, these are classes, not professions. There's a difference.
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